@startuml
sprite $mars [48x48/16] {
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000000000000000000000000000000017777777300000000
00000000000000000000000000000009FFFFFFFF00000000
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00000000002EFFFFFFFFFFFFFFFFFFFD1000000000000000
0000000000DFFFFFFFFFFFFFFFFFFFD10000000000000000
0000000009FFFFFFE73125AFFFFFFF300000000000000000
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00000005FFFFF00000000000008FFFFE0000000000000000
00000004FFFFF10000000000008FFFFD0000000000000000
00000003FFFFF4000000000000BFFFFB0000000000000000
00000001FFFFF9000000000001FFFFF90000000000000000
00000000BFFFFF200000000009FFFFF40000000000000000
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000000000DFFFFFE50000019FFFFFF600000000000000000
0000000005FFFFFFFD978BFFFFFFFD000000000000000000
00000000009FFFFFFFFFFFFFFFFFF2000000000000000000
00000000000AFFFFFFFFFFFFFFFF40000000000000000000
0000000000007FFFFFFFFFFFFFD200000000000000000000
00000000000002AFFFFFFFFFE70000000000000000000000
00000000000000027BDEEC94000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_MARS(_alias) ENTITY(rectangle,black,mars,_alias,FA5 MARS)
!define FA5_MARS(_alias, _label) ENTITY(rectangle,black,mars,_label, _alias,FA5 MARS)
!define FA5_MARS(_alias, _label, _shape) ENTITY(_shape,black,mars,_label, _alias,FA5 MARS)
!define FA5_MARS(_alias, _label, _shape, _color) ENTITY(_shape,_color,mars,_label, _alias,FA5 MARS)
skinparam folderBackgroundColor<<FA5 MARS>> White
@enduml